8/14/2023 0 Comments Unity remove all networkviewIn this callback you can move the flash object out of view by, for example, setting the top to be -10000px whenever a Facebook dialog is opened and then putting it back when the dialog is closed. I have a flash game on facebook that uses Stage3D, so window mode has to be set to “direct” which means that any time facebook wants to overlay some elements on the page they appear under the game on many browsers.įacebook has a solution for you, on FB.init you can set your own callback function via the hideFlashCallback parameter. It’s taken me a while to figure this one out. Posted in AS3, Flash, HTML, JavaScript | 10 Comments » Tags: Chrome, mouse, NPAPI, pepper, PPAPI, preventDefault, returnValue, scroll, SwfWheel, wheel In my case I was using SwfWheel and only needed a small modification to the library file: in the SWFWheel.getState() function add this code before the “ if (br.mac)” line: // The new pepper plugin requires chrome to always be hacked. You will have to not only prevent the default scroll behavior, but also call an external interface function in your flash file to let it know when the user scrolls the mouse wheel. If one were to remove the preventDefault() function, the Flash file would start working correctly again, but the whole page would again start scrolling, which is out of the question. The new PPAPI Flash Player will not receive the event if the default is prevented. Maybe even incorrectly so, since the event was cancelled. Therein lies the problem, the old NPAPI Flash Player would receive the mouse scroll event even if we prevented the default behavior. To prevent that, developers write JavaScript code (or use libraries like SwfWheel.js) that add an event listener for the “mousewheel” or “DOMMouseScroll” event, and in the handler call “ evt.preventDefault()” and/or “ evt.returnValue = false” to cancel the scroll. The reason for preventing default mouse scroll wheel behavior is for when you don’t want the page to scroll when you scroll over the flash content. Which flash files break and which don’t depend on one thing if you are using JavaScript to prevent the default behavior of the mouse scroll wheel or not. I noticed that this version of flash started breaking mouse scroll wheel support for some flash content. Posted in Networking, Unity | No Comments »Ĭhrome’s latest update to version 21 introduced a new type of flash player using the PPAPI (pepper) plugin architecture. Tags: AllocatedID, error, ms_IDToPointer, networking, networkView, unity I moved it to “void OnConnectedToServer()” and everything worked fine. What was happening was that the server was sending us the objects before we had a chance to load “Main”, which was weird because I was using “Network.isMessageQueueRunning = false ” before connecting to the server and turning it back on when “Main” was loaded.įortunately this has a simple fix, apparently you have to set isMessageQueueRunning AFTER calling Network.Connect(.). Strange behaviour may occur Received state update for view id' AllocatedID: 1' but the NetworkView doesn't exist However every time I ran the project I got these three errors: ms_IDToPointer->find (obj->GetInstanceID ()) = ms_IDToPointer->end () View ID AllocatedID: 1 not found during lookup. When the player had connected to the server I’d change to “Main” where I wanted all the objects already on the server to automatically show up. I had a really simple project set up that had two scenes, “Init” which I use to connect to server, and “Main”, where all my synced objects using networkViews are.
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